AI Insights · Timothy · July 2023
Top 5 Ultracasual Games on Android in the Middle East, Q2 2023
Discover the performance trends of the top 5 ultracasual games on Android in the Middle East for Q2 2023, including downloads, revenue, and active users.
In Q2 2023, the ultracasual gaming market on Android in the Middle East showcased interesting trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 ultracasual games in the region, with data provided by Sensor Tower.
Slime it: Slime Game Simulator from Hapy Games saw a notable increase in weekly revenue, peaking at $228 in the week of May 29. The game maintained a strong revenue trend throughout June, with weekly earnings fluctuating between $149 and $189.
Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES experienced a steady performance. Weekly revenue varied slightly, reaching a high of $46 in mid-April and then stabilizing around $22 by the end of June. Downloads had an initial peak of 9.8K in late March, followed by a dip and a resurgence to 6.7K in mid-June. Active users mirrored this trend, starting at 29.7K and ending the quarter with 17.4K.
Antistress - relaxation toys from JindoBlu demonstrated consistent popularity. Weekly downloads were robust, peaking at 28K in late May. Revenue showed minor fluctuations, with a peak of $52 in late March and a steady rate around $35 by the end of June. Active users remained strong, hovering around 230K throughout the quarter.
World of Slime Simulator Games by Tech Consolidated Inc. had a modest performance. The app’s weekly revenue saw a high of $61 in early May but dropped significantly to $6 by the end of June. Downloads were relatively low, with a peak of 453 in late April and a decline to 77 by the end of June. Active users also saw a downward trend from 1.7K in late March to 968 by the end of June.
Diamond Painting ASMR Coloring from CrazyLabs LTD exhibited steady growth. Weekly revenue was modest, peaking at $35 in late June. Downloads showed a gradual increase, reaching a high of 2.1K in mid-June. Active users followed a similar pattern, peaking at 13.6K in late March and maintaining around 10.4K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.